1/30/2024 0 Comments Tales of arise best weaponsThis accessory turns Law into the Juggernaut, can easily activate his Awakening passive skill, add that with Steel, Sharpness, Concentration, and with turning on and off the right skills, he can turn to the most dumbest OP party member, u can also change the 5th skill with Smack Down to make him more dumb if u have his best weapon or using his Devil Arms but tbh he doesn't need it, also works well with his Boost Attack.Ĭounter Attack Damage +30% (can be change, or not.) Penetration +120 (can be replaced, or not.) This is a good alternative from the Faerie Ring, also if u have the DLC you can replaced one of the skill into Decrease Aggro L, overall its a nice balanced accessory (Casting Time -20%, CP Cost -40%) for Shionne and Dohalim.įor a controlled Shionne and made just for fun that turned out pretty OP, was just spamming Magna Ray and Gravitas Field and everyone was dying quickly, I tried with 4x Pentration +120 and enemies were getting easily interrupted but not dying quickly. This can be also used by Dohalim too if u made him also a dedicated Healer in your Custom Strategy setup but that's only if u also got his School Costume DLC, you can also replace Decrease Aggro L with another CP Cost -10% if your CP is draining too fast and or if Kissara is in your party and have Increase Aggro L skill, and if u have the Starter Pack DLC you can replace the other 2 skills with: 2x Half AG Cost Chance 20%, 2x Counter Attack Damage +30%, or Smack Down & CAD +30%. ![]() ![]() CP Cost -10% (can be replaced if u have the Starter Pack DLC)
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